// Action script... // [Action in Frame 1] WFstrtTm = getTimer(); WFstrtBts = 0; // [Action in Frame 3] WFfps = 15; WFbffrFctr = 1.100000E+000; WFttlBts = eval(this).getBytesTotal(); WFttlFrms = eval(this)._totalframes; WFcrrntFrm = eval(this)._currentframe; WFlddBts = eval(this).getBytesLoaded(); WFlddFrms = eval(this)._framesloaded; WFlftBts = WFttlBts - WFlddBts; WFldTm = getTimer() - WFstrtTm; WFspd = WFlddBts / WFldTm; WFplyTm = WFlddFrms / WFfps; WFlftLdTm = Math.round(WFlftBts / 1024 / WFspd * WFbffrFctr - WFplyTm); WFprcntLddOtpt = int(WFlddFrms / WFttlFrms * 100) add "% Loaded"; if (WFlftLdTm <= 0) { gotoAndPlay(_currentframe + 2); } // end if // [Action in Frame 4] WFprcntLddOtpt = WFlftLdTm; prevFrame (); play (); // [Action in Frame 6] WF_DONE = "0"; // [Action in Frame 906]